Cell gaming is a degree the place mid-range and even just a few funds telephones can play demanding video games at steady framerates with out an excessive amount of of a problem. That is an excellent factor in international locations like India, the place a cell phone is commonly the one display obtainable. So any headway that may be made to make gaming higher — or simply about every other use case on cellular — has tangible features.
Hardwired
In Hardwired, AC Senior Editor Harish Jonnalagadda delves into all issues {hardware}, together with telephones, audio merchandise, storage servers, and networking gear.
That is why I used to be excited to speak to Arm’s senior director of smartphone section technique, Steve Raphael, to know concerning the model’s plans regarding cellular gaming and AI improvements. Raphael talked about Arm’s mission to deliver “console-quality” gaming to cellular, and that it has an “wonderful roadmap” of bulletins on this space.
Raphael talked about applied sciences which have made an actual distinction on this planet of Home windows gaming — DLSS or FSR — and bringing one thing just like cellular units. Arm launched Accuracy Tremendous Decision (ASR) 9 months in the past, but it surely began demoing the tech in motion at MWC 2025, and is slated to serve up further particulars at GDC 2025 in just a few weeks’ time.
Much like NVIDIA’s DLSS, ASR makes use of temporal upscaling to ship considerably higher visible constancy. Primarily, the tech renders a scene at a decrease decision, and makes use of AI fashions to upscale to a better decision, resulting in smoother framerates and higher readability. Arm showcased a demo working on a tool powered by the Immortalis-G925 that was linked to a pill, and whereas there was some artifacting, it was clean, and the general visible high quality was terrific.
The tech can ship features of as much as 53%, and I see it making a distinction in funds and mid-range chipsets, the place there is a want for this sort of a characteristic. Arm is not ranging from scratch, as an alternative leveraging AMD’s open-source FSR2 upscaler as the muse — that is completely the correct transfer, because it permits Arm an honest head-start.

Upscaling is sensible on cellular as there is a restricted energy funds on the system, and any shortcut you may take to extend framerates with out overheating or needlessly throttling is a big bonus. And as that is being baked in on the platform stage, all units which might be powered by Arm {hardware} — principally each Android telephone — stand to profit.
I shifted gears to speaking about AI and cellular NPUs, and Raphael acknowledged that Arm did a “large quantity of labor” this 12 months to make it simple to load AI purposes into the CPU, integrating quite a few libraries and optimizing usability so that they’re easy to get began.
On that notice, Arm teamed up with Stability AI to deliver generative audio to telephones, and it showcased the tech in motion at MWC 2025. The model goes to debut picture, video, and 3D era instruments on its units within the coming months. Most AI use circumstances on cellular are cloud-driven, but it surely is not sustainable to ship swathes of knowledge to a cloud server to get the requisite data; Raphael talked about this “asymmetry” the place appreciable power is used to ship information to a cloud server, and the way it finally ends up being a “big burden.”
Balancing effectivity with efficiency goes to be pivotal with these AI workloads, and Raphael talked about how the model made “phenomenal quantities of effectivity features” within the final two years, and that Arm is trying to ship extra AI use circumstances on-device as an alternative of knowledge going to the cloud.
I additionally requested concerning the latest development with cellular platforms the place producers like MediaTek and Qualcomm are leveraging huge cores completely of their merchandise as an alternative of the heterogenous configurations we have seen in years previous. Raphael mentioned that it’s pushed by a necessity for Arm’s companions to ship the very best efficiency, and that though designs just like the Dimensity 9400 completely use Cortex X925, X725, and A720, the inherent features with the most recent v9 core means they ship a lot better effectivity than their predecessors.
Raphael additionally talked about a key level concerning the frequencies at play, noting that though cores now go as much as over 4GHz, the time that they are really working at that frequency is minuscule, usually measured in milliseconds. The concept is to execute a process as quick as attainable — comparable to an app launch — and return to idle state to maximise effectivity, and that is what makes units just like the Vivo X200 Professional final at the very least a day and a half regardless that it’s made up totally of highly effective cores.
Lastly, I talked about Arm’s licensing mannequin and whether or not we’ll see any modifications on that entrance. Raphael acknowledged emphatically that Arm’s present mannequin is its “bread and butter,” and because it stands to profit by sharing in a model’s success by way of royalties, it would not see the necessity to alter the established order. I requested concerning the scenario with Qualcomm and whether or not that was resolved, however predictably, I did not get a remark both approach.
Having used NVIDIA’s DLSS extensively within the final 4 years, I am excited to see how Arm can leverage ASR on cellular units. The demos it showcased are promising, and the truth that that is agnostic of system maker or chip vendor means all Android units can reap the benefits of the tech, and that is a fantastic factor.